Man, I remember being stuck in Arena 6 for what felt like ages. You finally push past Goblin Stadium and Builder's Workshop, then bam – you hit Bone Pit and everything changes. The decks here? Brutal. Skeletons everywhere, Witch spam, Prince charges... it's chaos. I must've lost twenty matches before I cracked the code. That's why I'm writing this: to save you the headache I went through.
Finding the actual best deck for Arena 6 isn't about copying some pro player. It's about understanding this specific arena's weird meta. Cards like Witch and Prince start showing up constantly, while you're still missing key legendaries. The elixir average shifts, and suddenly those Arena 5 strategies just don't cut it anymore. I've tested dozens of combos since I first got stuck here, and trust me, some decks perform WAY better than others in this environment.
Why Arena 6 Decks Need Different Strategies
Bone Pit (Arena 6) changes everything. One minute you're facing Giant pushes, the next it's Skeleton Army spam. Three things make deck-building here unique:
- Common Cards Rule: You won't have Epics or Legendaries consistently. Your best deck for arena six must work with Commons/Rares available here: Witch (unlocked at Arena 5), Prince (Arena 7), Baby Dragon, Valkyrie, Musketeer.
- Skeleton Overload: Tombstone, Skeleton Army, Witch – you'll see skeleton swarms constantly. Your deck NEEDS splash damage.
- Prince Dominance: That charging nightmare is everywhere. If your deck can't stop Prince reliably, you'll lose 80% of matches.
I learned this the hard way using my old Giant-Witch combo from Arena 5. Got wrecked by Princes and Mini PEKKA every time. You need balanced elixir (3.5-4.2 avg), at least two splash units, and reliable Prince counters.
Top 3 Best Arena 6 Decks That Actually Work
After testing 50+ matches with different combos, these three gave consistent wins. I'll give you card lists, exact gameplay tips, and even what replacements work if you're missing cards.
Deck 1: Valkyrie + Baby Dragon Control (My Personal Favorite)
This got me out of Arena 6 in two days. It's versatile against swarm and tank decks.
Card | Role | Why It Works |
---|---|---|
Valkyrie (Level 6+) | Main Tank/Splash | Eats skeletons, counters Witch, stops Prince with support |
Baby Dragon (Level 6+) | Air Splash | Clears swarms, supports pushes |
Musketeer (Level 6+) | Ranged DPS | Takes out tanks and air units |
Mini PEKKA (Level 7+) | Tank Killer | Shreds Giants, stops Prince |
Arrows (Level 8+) | Spell | Clears skeleton armies instantly |
Goblins (Level 9+) | Cycle/Distraction | Pulls Princes, cheap defense |
Bomber (Level 7+) | Ground Splash | Wipes skeletons, behind Valk |
Tombstone (Level 6+) | Building | Stops Princes, distracts tanks |
How to Play This Deck:
- Defend First: Never attack first. Wait for their move.
- Counter Prince: Drop Tombstone in center → when Prince charges, play Goblins or Mini PEKKA.
- Push Combo: Valkyrie + Baby Dragon + Bomber behind (9 elixir push).
Weakness: Struggles against air-heavy decks. If they run Minion Horde + Balloon, swap Bomber for Archers.
This carried me through Arena 6 with a 75% win rate. The Valkyrie-Bomber combo shuts down Witch pushes cold – saw that witch? Instant regret for them.
Deck 2: Hog Rider + Freeze Surprise
Faster cycle deck for aggressive players. Elixir avg 3.4.
Card | Level | Critical Replacements |
---|---|---|
Hog Rider | Level 6+ | None (core card) |
Freeze | Level 3+ | Fireball (less surprise) |
Valkyrie | Level 6+ | Knight (worse vs swarms) |
Musketeer | Level 6+ | Archers (less damage) |
Skeleton Army | Level 8+ | Goblins (vulnerable to zap) |
Minions | Level 9+ | Bats (dies to zap) |
Cannon | Level 8+ | Tombstone (different distraction) |
Zap | Level 9+ | Arrows (slower) |
Key Trick: Hog + Freeze only when they drop troops on their tower. Works 80% of time in Arena 6 because players panic-defend. I once took a tower in 10 seconds this way. Feels dirty but wins matches.
Deck 3: Giant Witch Beatdown (Classic but Risky)
The old reliable – but needs specific support in Arena 6.
- Core Combo: Giant (Level 6+) + Witch (Level 3+) + Baby Dragon (Level 6+)
- Support: Mini PEKKA (Level 7+), Musketeer (Level 6+), Arrows (Level 8+), Tombstone (Level 6+), Fireball (Level 5+)
Big Problem With This Deck: Gets wrecked by Valkyrie + Bomber combos. If opponent runs Valkyrie, don't play Witch until she's dead. Use Mini PEKKA defensively then counterpush.
Building Your Own Best Deck for Arena Six
Don't have these exact cards? No sweat. Follow this framework:
Essential Components Every Arena 6 Deck Needs
- Prince Counter: Tombstone (best), Skeleton Army, Mini PEKKA, Valkyrie + Goblins
- Splash Damage: Baby Dragon (ideal), Valkyrie, Bomber, Witch
- Win Condition: Hog Rider, Giant, Balloon (if you have it), Royal Giant
- Spell: Arrows (critical vs Skarmy) or Zap
My first decent Arena 6 deck used Giant + Witch because that's all I had. Got shredded by Princes until I added Tombstone. That single change doubled my wins.
Card Levels Needed to Compete
Card Rarity | Minimum Level | Ideal Level | Upgrade Priority |
---|---|---|---|
Commons | Level 8 | Level 9+ | HIGH (Goblins, Arrows) |
Rares | Level 6 | Level 7 | MEDIUM (Valk, Hog) |
Epics | Level 3 | Level 4 | LOW (Witch dies easily anyway) |
Focus on Commons first. Level 9 Arrows one-shot Level 9 Skeletons – game-changing upgrade.
Critical Arena 6 Matchup Strategies
Certain decks appear constantly. Here's how to beat them:
Against Prince + Witch Spam (Most Common)
Drop Tombstone center when Prince crosses bridge → Valkyrie on Witch → Musketeer for backup. Total defense cost: 10 elixir. But now you have Valk + Musk counterpush. Add Baby Dragon for unstoppable push.
Against Giant Skeleton Bomb Decks
Don't clump troops! Place ranged units (Musketeer, Archers) behind tower. When Giant Skeleton approaches, distract with Goblins away from tower. Bomber destroys it easily.
When You Face Overleveled Players
Happens constantly. If they have Level 10 Commons:
- Play EXTRA defensively
- Win in double elixir with cheaper cycle
- Target opposite lane when they commit heavy push
I beat a Level 10 player with Level 7 cards using the Hog Freeze deck. They emoted "Wow!" after I froze their overleveled Barbarians. Satisfying.
Best Deck for Arena Six: Your Questions Answered
What if I don't have Prince or Witch yet?
No problem. Replace Prince with Mini PEKKA in any deck. Swap Witch for Baby Dragon + Bomber combo. Works almost as well.
Is Giant Skeleton worth using in Arena 6?
Honestly? Not really. Dies too fast. Only works against bad players who clump troops. Valkyrie gives more value for same elixir.
Should I save gold for Legendaries in Shop?
Don't bother. Legendaries rarely appear before Arena 8. Spend gold upgrading Commons/Rares instead. Level 9 Arrows > Level 1 Mega Knight for Arena 6.
Why do I keep losing to balloon decks?
You're missing air counters. Slot in Musketeer or Minions. If Balloon locks on tower, it's over. Always keep 3+ elixir ready for air defense.
How many trophies do I need to leave Arena 6?
1700 trophies gets you to Royal Arena. But focus on card levels first. Pushing with underleveled cards just leads to frustration.
Advanced Tips I Learned the Hard Way
- Track Their Elixir: If they drop Witch (5 elixir) in back, IMMEDIATELY push opposite lane with Hog Rider. They can't defend both sides.
- Place Tombstone Preemptively: Against Prince players, place Tombstone at 10 elixir. Stops first charge every time.
- Upgrade Order: Arrows > Goblins > Valkyrie > Hog Rider. Commons give fastest power spike.
That Tombstone trick changed everything for me. Prince players would rage quit after their "guaranteed" tower damage got countered for positive elixir trade.
Cards to Avoid in Arena 6
Some cards sound good but underperform here:
- Rage Spell: Too situational. Better with spell like Zap.
- Three Musketeers: Dies to Fireball constantly in this arena.
- X-Bow: Too hard to play without key support cards.
- Elite Barbarians: Just... no. They're terrible after nerfs.
I wasted two weeks trying to make Three Musketeers work. Don't be me.
When Will You Reach Arena 7?
With these decks? Faster than you think. Focus on one deck and upgrade its key cards. Stick with it even after losses – switching decks constantly kills progress. I pushed from 1500 to 2000 trophies in 4 days using the Valkyrie control deck. You'll know you're ready when:
- You consistently beat Witch/Prince spam
- Your card levels hit the thresholds above
- You recognize opponent decks by their first play
Now go crush Bone Pit. That arena six best deck is waiting for you.
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