Complete Guide to All Super Smash Bros Ultimate Characters: Roster, Unlocks & Tier List

So you want to know about all the Smash Bros characters? I get it. When I first booted up Super Smash Bros. Ultimate back in 2018, I nearly choked on my soda seeing Solid Snake appear after all those years. That "Everyone Is Here!" trailer still gives me chills. Whether you're trying to unlock every fighter or just settle that "who's the strongest?" debate with friends, this guide covers everything about the full roster.

Quick fact: With Super Smash Bros. Ultimate, we've got the biggest lineup ever - 89 playable characters if you count all DLC. That's nuts considering the original game launched with just 12 back in 1999.

The Evolution of Playable Fighters Through Each Game

Man, seeing how this roster has grown over two decades is wild. Remember when unlocking Captain Falcon felt like a major achievement? Good times. Let's break it down by game:

Super Smash Bros. (N64) - Where It All Began

The OG crew - these twelve started it all. I still have muscle memory for Kirby's down-B stone move. The simplicity was beautiful though, no complicated unlock systems:

Character Origin Game Unlock Method
Mario Super Mario Bros. Starter
Donkey Kong Donkey Kong Starter
Link The Legend of Zelda Starter
Samus Metroid Starter
Yoshi Super Mario World Starter
Kirby Kirby's Dream Land Starter
Fox Star Fox Starter
Pikachu Pokémon Red/Blue Starter
Luigi Super Mario Bros. Complete 1P Game
Captain Falcon F-Zero Complete 1P in 20 mins
Ness EarthBound Complete 3P Game
Jigglypuff Pokémon Red/Blue Play 50 VS matches

Funny how Jigglypuff became a series staple but was originally just an easter egg character. The developers never expected her to stick around this long.

Melee to Ultimate - The Roster Explosion

Melee nearly doubled the roster to 25 fighters. Then Brawl hit 39. Smash 4 split between 3DS/WiiU with 58 total. But Ultimate? Absolute madness with 74 base fighters plus 12 DLC additions. Sakurai and his team went nuts with third-party inclusions too.

I remember arguing with friends whether Cloud would ever make it in. "No way Square Enix plays ball," my buddy said. Boy was he wrong when that FF7 music hit during the reveal.

Character Distribution by Game Series

Ever wonder which franchises dominate the roster? Nintendo favorites obviously lead, but third-parties have carved serious space:

  • Mario Series (10): Mario, Luigi, Peach, Bowser... even Piranha Plant somehow
  • Pokémon (10): Pikachu, Charizard, Mewtwo, Greninja
  • Fire Emblem (8): Marth, Ike, Lucina, Byleth
  • Zelda (6): Link, Zelda, Ganondorf, Toon Link
  • Third-Party All-Stars (15+): Sonic, Mega Man, Pac-Man, Ryu, Cloud, Joker

Honestly? The Fire Emblem saturation bugs me sometimes. Do we really need four sword-wielding blue-haired lords? Would've traded one for Waluigi any day.

Unlocking Every Single Smash Bros Character

Getting all the Smash Bros characters in Ultimate feels like running a marathon. After my third play session at 2AM, I questioned my life choices. Here's the breakdown:

Unlock Method Characters Time Required
Story Mode (World of Light) All fighters 20-30 hours
VS Match Grinding All fighters Every 10 minutes approx
Classic Mode Clears Specific unlocks Varies by character

Protip: The fastest way is resetting your Switch after each unlock. Fight the newcomer, lose, rematch immediately after rebooting. Cut my unlock time from 14 hours to 5.

DLC Characters - Worth the Price?

Ah, the eternal debate. Paying $5.99 per character feels steep until you main one. Joker's Rebellion Gauge completely changed how I approach matches. But Min Min? Never clicked with her playstyle honestly.

Fighter Pass Characters Release Window Community Reception
Vol. 1 Joker, Hero, Banjo, Terry, Byleth 2019-2020 Mostly positive (except Byleth salt)
Vol. 2 Min Min, Steve, Sephiroth, Pyra/Mythra, Kazuya, Sora 2020-2021 Steve broke competitive scenes

Steve still gives me nightmares. That block placement mechanic makes stages feel claustrophobic. Still impressed they translated Minecraft into Smash though.

Competitive Viability - Who Actually Wins Tournaments?

Watching tournaments taught me tier lists lie. Remember when everyone thought Olimar was broken? Now he's rarely seen. Current meta favors these fighters:

Character Win Rate (Major Tourneys) Key Strengths Learning Curve
Pikachu Top 3 Edgeguarding, quick attack Very High
Joker Top 5 Arsene comeback mechanic High
Wolf Consistent Top 10 Neutral game, blaster Medium
Palutena Top 8 Explosive flame, n-air Low-Medium

Surprised Ganondorf stays low-tier despite raw power? His slow speed kills competitive viability. Shame - landing that warlock punch feels glorious.

Personal confession: I main King K. Rool. Yeah, the belly armor gets memed, but nothing beats spiking someone with that crown throw at 30% damage.

Newcomers vs Veterans - Who Got Better?

Some characters changed dramatically across games. Remember when Zelda and Sheik were one character? Melee veterans got significant tweaks:

  • Buff Winners:
    • Mario (up-smash actually kills now)
    • Donkey Kong (cargo throw combos)
    • Link (remote bombs changed everything)
  • Mixed Updates:
    • Samus (missile changes still feel awkward)
    • Luigi (grab combos nerfed but z-air improved)

Meanwhile, newcomers like Incineroar brought completely fresh mechanics. His revenge move punishes aggression so hard. K. Rool's suction cannon? Annoying as hell to fight against but hilarious to use.

Answering Your Questions About All the Smash Bros Characters

Let's tackle frequent questions I see in forums:

How many total Smash Bros characters exist across all games?

89 unique fighters in Ultimate alone counting echoes. Across the entire series? Over 100 if you count transformations like Zelda/Sheik separately. But honestly, Ultimate's "Everyone Is Here" approach makes previous rosters feel incomplete.

Who was the hardest character to implement?

Sakurai admitted Ice Climbers caused coding nightmares in Melee due to dual-character mechanics. Ultimate almost cut them again before optimizations. Banjo's move set apparently took 6 months to design - those grenade eggs weren't easy to balance.

Why isn't Waluigi playable?

Ouch. Still hurts. Sakurai prioritizes characters with unique gameplay potential. Assist trophies like Waluigi would require complete redesigns. Modders have proven it's possible though - some ROM hacks add him brilliantly.

Which fighter has the most alternate costumes?

Bowser Jr. wins with 16 variants (all Koopalings). Inkling's ink color swaps are surprisingly deep too - each changes special effects visually. Wish more characters got this treatment.

Are echo fighters worth treating as separate characters?

Depends who you ask. Daisy's float mechanics differ slightly from Peach. Dark Samus has unique dodge animations. But Richter and Simon? Nearly identical beyond holy water effects. I mostly consider them bonus roster flair.

Final Thoughts on the Massive Roster

Staring at the character select screen still overwhelms me sometimes. From Piranha Plant's absurdity to Sora's emotional inclusion, this roster celebrates gaming history like nothing else. Sure, some choices feel redundant (looking at you, Fire Emblem reps). And yeah, unlocking everyone tests your patience.

But finding that perfect main among all the Smash Bros characters? Magical. For me it was discovering Pac-Man's hydrant traps after dismissing him for years. Hundreds of hours later, I'm still finding new matchups and techniques.

What about you? Who's that one fighter you can't put down despite tier lists? Hit me up on Twitter - always down to debate character viability over terrible pizza choices.

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