So you want to know about all the Smash Bros characters? I get it. When I first booted up Super Smash Bros. Ultimate back in 2018, I nearly choked on my soda seeing Solid Snake appear after all those years. That "Everyone Is Here!" trailer still gives me chills. Whether you're trying to unlock every fighter or just settle that "who's the strongest?" debate with friends, this guide covers everything about the full roster.
Quick fact: With Super Smash Bros. Ultimate, we've got the biggest lineup ever - 89 playable characters if you count all DLC. That's nuts considering the original game launched with just 12 back in 1999.
The Evolution of Playable Fighters Through Each Game
Man, seeing how this roster has grown over two decades is wild. Remember when unlocking Captain Falcon felt like a major achievement? Good times. Let's break it down by game:
Super Smash Bros. (N64) - Where It All Began
The OG crew - these twelve started it all. I still have muscle memory for Kirby's down-B stone move. The simplicity was beautiful though, no complicated unlock systems:
Character | Origin Game | Unlock Method |
---|---|---|
Mario | Super Mario Bros. | Starter |
Donkey Kong | Donkey Kong | Starter |
Link | The Legend of Zelda | Starter |
Samus | Metroid | Starter |
Yoshi | Super Mario World | Starter |
Kirby | Kirby's Dream Land | Starter |
Fox | Star Fox | Starter |
Pikachu | Pokémon Red/Blue | Starter |
Luigi | Super Mario Bros. | Complete 1P Game |
Captain Falcon | F-Zero | Complete 1P in 20 mins |
Ness | EarthBound | Complete 3P Game |
Jigglypuff | Pokémon Red/Blue | Play 50 VS matches |
Funny how Jigglypuff became a series staple but was originally just an easter egg character. The developers never expected her to stick around this long.
Melee to Ultimate - The Roster Explosion
Melee nearly doubled the roster to 25 fighters. Then Brawl hit 39. Smash 4 split between 3DS/WiiU with 58 total. But Ultimate? Absolute madness with 74 base fighters plus 12 DLC additions. Sakurai and his team went nuts with third-party inclusions too.
I remember arguing with friends whether Cloud would ever make it in. "No way Square Enix plays ball," my buddy said. Boy was he wrong when that FF7 music hit during the reveal.
Character Distribution by Game Series
Ever wonder which franchises dominate the roster? Nintendo favorites obviously lead, but third-parties have carved serious space:
- Mario Series (10): Mario, Luigi, Peach, Bowser... even Piranha Plant somehow
- Pokémon (10): Pikachu, Charizard, Mewtwo, Greninja
- Fire Emblem (8): Marth, Ike, Lucina, Byleth
- Zelda (6): Link, Zelda, Ganondorf, Toon Link
- Third-Party All-Stars (15+): Sonic, Mega Man, Pac-Man, Ryu, Cloud, Joker
Honestly? The Fire Emblem saturation bugs me sometimes. Do we really need four sword-wielding blue-haired lords? Would've traded one for Waluigi any day.
Unlocking Every Single Smash Bros Character
Getting all the Smash Bros characters in Ultimate feels like running a marathon. After my third play session at 2AM, I questioned my life choices. Here's the breakdown:
Unlock Method | Characters | Time Required |
---|---|---|
Story Mode (World of Light) | All fighters | 20-30 hours |
VS Match Grinding | All fighters | Every 10 minutes approx |
Classic Mode Clears | Specific unlocks | Varies by character |
Protip: The fastest way is resetting your Switch after each unlock. Fight the newcomer, lose, rematch immediately after rebooting. Cut my unlock time from 14 hours to 5.
DLC Characters - Worth the Price?
Ah, the eternal debate. Paying $5.99 per character feels steep until you main one. Joker's Rebellion Gauge completely changed how I approach matches. But Min Min? Never clicked with her playstyle honestly.
Fighter Pass | Characters | Release Window | Community Reception |
---|---|---|---|
Vol. 1 | Joker, Hero, Banjo, Terry, Byleth | 2019-2020 | Mostly positive (except Byleth salt) |
Vol. 2 | Min Min, Steve, Sephiroth, Pyra/Mythra, Kazuya, Sora | 2020-2021 | Steve broke competitive scenes |
Steve still gives me nightmares. That block placement mechanic makes stages feel claustrophobic. Still impressed they translated Minecraft into Smash though.
Competitive Viability - Who Actually Wins Tournaments?
Watching tournaments taught me tier lists lie. Remember when everyone thought Olimar was broken? Now he's rarely seen. Current meta favors these fighters:
Character | Win Rate (Major Tourneys) | Key Strengths | Learning Curve |
---|---|---|---|
Pikachu | Top 3 | Edgeguarding, quick attack | Very High |
Joker | Top 5 | Arsene comeback mechanic | High |
Wolf | Consistent Top 10 | Neutral game, blaster | Medium |
Palutena | Top 8 | Explosive flame, n-air | Low-Medium |
Surprised Ganondorf stays low-tier despite raw power? His slow speed kills competitive viability. Shame - landing that warlock punch feels glorious.
Personal confession: I main King K. Rool. Yeah, the belly armor gets memed, but nothing beats spiking someone with that crown throw at 30% damage.
Newcomers vs Veterans - Who Got Better?
Some characters changed dramatically across games. Remember when Zelda and Sheik were one character? Melee veterans got significant tweaks:
- Buff Winners:
- Mario (up-smash actually kills now)
- Donkey Kong (cargo throw combos)
- Link (remote bombs changed everything)
- Mixed Updates:
- Samus (missile changes still feel awkward)
- Luigi (grab combos nerfed but z-air improved)
Meanwhile, newcomers like Incineroar brought completely fresh mechanics. His revenge move punishes aggression so hard. K. Rool's suction cannon? Annoying as hell to fight against but hilarious to use.
Answering Your Questions About All the Smash Bros Characters
Let's tackle frequent questions I see in forums:
How many total Smash Bros characters exist across all games?
89 unique fighters in Ultimate alone counting echoes. Across the entire series? Over 100 if you count transformations like Zelda/Sheik separately. But honestly, Ultimate's "Everyone Is Here" approach makes previous rosters feel incomplete.
Who was the hardest character to implement?
Sakurai admitted Ice Climbers caused coding nightmares in Melee due to dual-character mechanics. Ultimate almost cut them again before optimizations. Banjo's move set apparently took 6 months to design - those grenade eggs weren't easy to balance.
Why isn't Waluigi playable?
Ouch. Still hurts. Sakurai prioritizes characters with unique gameplay potential. Assist trophies like Waluigi would require complete redesigns. Modders have proven it's possible though - some ROM hacks add him brilliantly.
Which fighter has the most alternate costumes?
Bowser Jr. wins with 16 variants (all Koopalings). Inkling's ink color swaps are surprisingly deep too - each changes special effects visually. Wish more characters got this treatment.
Are echo fighters worth treating as separate characters?
Depends who you ask. Daisy's float mechanics differ slightly from Peach. Dark Samus has unique dodge animations. But Richter and Simon? Nearly identical beyond holy water effects. I mostly consider them bonus roster flair.
Final Thoughts on the Massive Roster
Staring at the character select screen still overwhelms me sometimes. From Piranha Plant's absurdity to Sora's emotional inclusion, this roster celebrates gaming history like nothing else. Sure, some choices feel redundant (looking at you, Fire Emblem reps). And yeah, unlocking everyone tests your patience.
But finding that perfect main among all the Smash Bros characters? Magical. For me it was discovering Pac-Man's hydrant traps after dismissing him for years. Hundreds of hours later, I'm still finding new matchups and techniques.
What about you? Who's that one fighter you can't put down despite tier lists? Hit me up on Twitter - always down to debate character viability over terrible pizza choices.
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