Okay, let's talk Dragon Age: The Veilguard reviews. I've been living and breathing this stuff since the review embargo lifted. Honestly? The buzz is wild, but not always clear. You're probably wondering: Is it worth my cash? Does it live up to the Dragon Age name? Let me break it down for you, no marketing fluff.
I remember booting up Origins back in 2009 like it was yesterday. That feeling? Magic. Inquisition had its moments too, though the open world sometimes felt like padding. Now Veilguard's here, and Bioware's betting big.
What Reviewers Are Actually Saying
Forget the hype trains. I've combed through dozens of Dragon Age: The Veilguard reviews - the good, the bad, the brutally honest. Here's the real scoop.
Review Source | Score | The Vibe |
---|---|---|
IGN | 9/10 | "A triumphant return to character-driven storytelling... combat sings." |
GameSpot | 8/10 | "Companions shine, though enemy variety disappoints in later hours." |
PC Gamer | 78/100 | "Nails the party banter but stumbles with pacing in Act 2." |
Push Square | 7/10 | "Combat feels weighty and responsive, a huge step up from Inquisition." |
Kotaku | No Score | "Feels like coming home... if your home had more demons and questionable fashion choices." |
See that Kotaku line? Spot on. Playing last weekend, I burst out laughing at some companion dialogue - pure Bioware gold. But man, some enemy reskins in the Deep Roads? Lazy.
Metacritic & Opencritic Roundup
Sitting at 84 on Opencritic right now. Not Skyrim-level, but solid. PC version's running best (87), PS5 at 83, Xbox Series X|S at 81. Heard some texture pop-in issues on Xbox.
What surprised me? How divisive the skill trees are. Some reviewers adore the flexibility. Others, like me, think it waters down class identity. Playing as a Rogue felt less... rogue-ish than in Origins. Just my take.
Gameplay Breakdown - What's Changed?
Combat Revolution?
Gone are the pseudo-MMO controls from Inquisition. Veilguard's faster, punchier. Think Dragon Age meets Devil May Cry-lite. Abilities mapped to shoulder buttons, combos matter.
Here's the kicker: You control ONLY your character now. Companions handle themselves via tactics you set. Miss the old tactical cam? It's there, but honestly? I barely used it outside boss fights. Real-time works better here.
Enemy designs? Mostly fantastic. The pride demon I fought in the Fade had me scrambling. But wolves and spiders get recycled way too much. By hour 25, I was groaning.
Character Creation Deep Dive
Spent 90 minutes here. No joke. Options are insane:
- 4 races (Human, Elf, Dwarf, Qunari)
- 12 distinct voices (6 pitches per gender)
- Scars that actually change with story events
- Tattoo system with cultural motifs
But the hairstyles? Limited. My Qunari warrior deserved better braids. Modders will fix this fast on PC though.
Performance & Tech Specs
Played on PS5 and my RTX 4070 rig. Here's how it runs:
Platform | Performance Mode | Quality Mode | Biggest Issue |
---|---|---|---|
PS5 | Dynamic 1440p/60fps | 4K/30fps | Occasional frame drops in cities |
Xbox Series X | Dynamic 1440p/60fps | 4K/30fps | Texture loading delays |
PC (Recommended Spec) | 1080p/60fps (High) | 1440p/60fps (Ultra) | Shader compilation stutter |
PC players: Install on SSD. Seriously. The Hinterlands-style zones stream constantly. My old HDD test rig choked badly.
Story & Companions - The Real MVP?
If you play Dragon Age for the characters? Breathe easy. Veilguard's companions are top-tier Bioware. My favorites:
Davrin (Elf Warrior): Stoic Grey Warden with killer dry humor. His personal quest had me making tough calls.
Bellara (Mage Scholar): Nerdy energy. Her magical theories actually impact side quests.
Lucanis (Crow Assassin): Morally grey perfection. Romance path got weirdly intense.
Neve (Privateer): Feels underdeveloped. Her "tough gal" schtick wears thin.
Relationship Pacing: Some romances lock too early (looking at you, Emmrich).
Cameo Overload: Varric's great, but do we really need that many old faces?
My biggest gripe? The villain. Solas set an impossible bar. The new antagonist's motivations feel muddy until way too late.
Actual Playtime & Replay Value
My completionist run clocked 62 hours. Main story alone? About 28 hours. But here's why replays tempt me:
- Two distinct faction paths in Act 2 (Tevinter vs. Grey Wardens)
- Companion loyalty drastically changes endings
- Hidden specialization classes (Blood Mage FTW!)
Found a hilarious cheese strat though. Maxing Persuasion lets you talk bosses into surrendering. Saw it on Reddit - tried it against a rage demon. Worked. Felt broken.
Dragon Age: The Veilguard Reviews - Player Reactions
Metacritic user score's sitting at 7.8. Steam reviews are "Mostly Positive." The discourse? Passionate. Some highlights from forums:
"Combat finally doesn't put me to sleep! Playing on Nightmare actually requires strategy now."
"Why does my Inquisitor's fate get reduced to a codex entry? Felt disrespectful to 100+ hour saves."
Biggest player complaint? The live service-esque gear system. Upgrading requires rare materials from repeatable rifts. Feels like padding. My solution? Farm the desert rift near Minrathous - respawns every 30 mins.
Should You Buy Dragon Age: The Veilguard?
After 50+ hours, here's my brutally honest take:
Worth full price if: You love character-driven RPGs, enjoy faster combat, and can forgive some recycled dungeons.
Wait for sale if: You demand flawless performance, hate companion management, or expected Solas-level storytelling.
Hardcore Dragon Age fans? You'll find flaws but still lose a weekend to it. Newcomers? Surprisingly accessible. The codex actually explains lore well.
Dragon Age: The Veilguard Reviews FAQ
Does Dragon Age: The Veilguard require playing previous games?
Not strictly. But wow, you'll miss layers. The game summarizes past events, but emotional payoffs (like seeing old companions) lose impact. Play Trespasser DLC at minimum.
How's the romance compared to Baldur's Gate 3?
Fewer options (6 companions vs BG3's 10), but deeper relationships. Bellara's romance spans all three acts naturally. No bear scenes though. Disappointing? Liberating? You decide.
Is multiplayer included?
Gone. Fully single-player. Honestly? Relief. Inquisition's multiplayer felt tacked on. Resources went into companions instead.
How buggy is the launch?
Surprisingly clean for modern BioWare. PS5 version crashed twice in 60 hours. Quest-breaking bugs seem rare. Worst I saw? A floating cheese wheel in Val Royeaux. Immersion-breaking? Absolutely. Game-breaking? Nah.
The Bottom Line
Reading Dragon Age: The Veilguard reviews gives you data. Playing it? That's emotion. It's messy, beautiful, frustrating, and magical - often in the same hour. The companion chatter alone justifies 40% of the price tag. Combat's the best since Origins, despite skill tree issues. Story's weaker than Trespasser but stronger than Inquisition's base game.
Look. Is it perfect? No. The recycled enemies bug me. Some textures look last-gen. But when Davrin cracked a joke mid-dragon fight while lightning lit up the Storm Coast? Pure Dragon Age magic. For that feeling? Yeah, it's worth it.
Leave a Message