So you're knee-deep in Oblivion gates, saving Tamriel, and suddenly realize - even heroes need a place to crash. That's where Oblivion player homes come in. I remember my first playthrough, dumping loot on the floor of some tavern until guards started giving me side-eye. Big mistake. These homes? They're game-changers.
Why Bother With a Player Home?
Let's be real: carrying 200 pounds of daedra hearts isn't practical. Player homes give you storage, display spaces, and honestly? Bragging rights. Nothing beats showing off your daedric artifact collection in your own pad. Plus, some homes have unique perks - like alchemy labs or secret passages. My personal favorite? Watching sunrise over the Jerall Mountains from Rosethorn Hall's balcony with a bottle of Tamika's West Weald Wine.
Every Player Home in Oblivion (Base Game + DLCs)
Bethesda scattered homes across Cyrodiil like breadcrumbs. Some are cheap starter pads, others require serious gold or questing. Here's the full breakdown:
Base Game Properties
Home Name | City | Cost | Requirements | Storage Capacity |
---|---|---|---|---|
Roxey Inn Room | Chorrol | Free | Complete "Zero Visibility" quest | 3 containers (not safe!) |
Benirus Manor | Anvil | 5,000 gold | Clear ghost infestation | 20+ secure containers |
Rosethorn Hall | Skingrad | 25,000 gold | Become Thieves Guild Master | 40+ containers |
Benirus Manor's a steal at 5K gold but that ghost problem? Yeah, the first night I stayed there, a phantom threw my sweetrolls on the floor. Rude. Still, after exorcising the place, it's got the best ocean views this side of the Abecean Sea.
DLC Player Homes Breakdown
Home | DLC | Acquisition Method | Unique Features |
---|---|---|---|
Deepscorn Hollow | Fighter's Stronghold | Complete "The Vile Lair" quest | Customizable traps, poison lab |
Frostcrag Spire | Wizard's Tower | Purchase for 15,000 gold | Atronach forge, teleporters |
Battlehorn Castle | Knights of the Nine | Complete "Restoration" questline | Training grounds, wine cellar |
Frostcrag Spire became my main squeeze during my mage playthrough. That atronach forge saved me countless trips to Mystic Emporium. Though I'll admit - navigating those spiral stairs after too much flin gets... interesting.
What Players Actually Care About
After helping dozens of guildmates pick homes, here's what matters:
- Storage Security: Will your stuff disappear? (Benirus Manor's basement containers reset - learned that the hard way with 20 flawless rubies)
- Location: Near guilds? Fast travel points? Enemies? (Deepscorn's great but those slaughterfish ambushes get old)
- Unique Utilities: Alchemy stations? Enchanters? Shrine blessings? (Frostcrag's teleporters beat horse travel any day)
- Display Potential: Got rare weapons to show off? (Battlehorn's weapon racks hold daedric artifacts perfectly)
- Atmosphere: Cozy cabin vs imposing fortress? (Rosethorn's gardens beat Cheydinhal's gloomy vibes)
My Personal Rankings (After 1000+ Hours)
Look, I've tested every oblivion player home until the guards memorized my schedule. Here's the real talk:
Best for Beginners
Roxey Inn Room - Free and available early. Downsides? You'll outgrow it faster than a Breton outgrows their first iron armor. Storage isn't permanent either - learned that when my collection of troll fat vanished.
Best Value
Benirus Manor - 5K gold for a seaside mansion? Yes please. Once renovated, it's gorgeous. That ghost quest though... bring extra undead repellant.
Best for Mages
Frostcrag Spire - That magical greenhouse alone is worth it. Just don't teleport while overencumbered - took me 3 days to crawl to the bed once.
Most Overrated
Skingrad's Rosethorn Hall. Don't get me wrong - it's beautiful. But 25K gold? And becoming Thieves Guild Master takes ages. Better options exist unless you really want those rose gardens.
Essential Home Acquisition Tips
Wish I knew these sooner:
- Never store items in barrels/sacks - only cupboards and chests marked as "safe"
- Complete "Where Spirits Have Lease" before buying Benirus Manor (trust me)
- Visit Frostcrag Spire during thunderstorms - the lightning effects are insane
- Place torches near weapon displays to highlight your collection
- Battlehorn's guards respawn - free backup against marauding bandits!
Oh, and that "abandoned shack" near Bravil? Not actually player housing despite what that shady argonian told me. Lost 2K gold learning that lesson.
Player Home FAQ (Stuff You Actually Asked)
Been answering oblivion player homes questions since 2006 forums days. Here's the real deal:
Can stolen items be safely stored?
Only in specific containers like Deepscorn Hollow's special chest. Regular houses? Guards will confiscate your loot during visits. Happened with my "borrowed" Elder Council amulet collection.
Do mannequins work for armor display?
Sort of. They hold gear but sometimes reset. Use weapon racks instead - they're more reliable for showing off that fancy daedric armor.
Which home has the most storage?
Battlehorn Castle wins with over 100 containers. Though Frostcrag's magical storage system organizes better. Depends if you're a hoarder or organizer.
Can spouses live in these homes?
Sadly no - marriage mechanics came in Skyrim. Your oblivion player homes stay gloriously single-occupant. Unless you count that one time Lucien Lachance's ghost haunted my Anvil basement...
Advanced Home Customization Tricks
Want to make your oblivion player homes unique? Try these:
- Lighting Control: Place candles strategically to highlight trophy rooms
- Theme Rooms: Dedicate chambers to specific guilds or daedric princes
- Practical Layouts: Keep alchemy ingredients near labs, armor near smithing stations
- Display Logic: Group artifacts by questline (Main Quest gear in one case, Dark Brotherhood in another)
My Battlehorn Castle has a "Hall of Shame" filled with broken lockpicks and failed potions. Don't judge - everyone needs motivation.
Final Thoughts From a Cyrodiil Real Estate Expert
Choosing oblivion player homes comes down to your playstyle. Mages should sprint to Frostcrag. Thieves might prefer Deepscorn's hidden entrance. Roleplayers will love Battlehorn's knightly vibes. Me? I rotate homes seasonally - Skingrad in spring, Anvil in summer. Because why settle for one sanctuary when Tamriel offers so many?
Still deciding? Hit up the comments below. I've probably tested that oblivion player home you're eyeing and can give the unfiltered truth. Unless it's that haunted Leyawiin house - we don't talk about that one.
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