So you're prepping for your next D&D session and stumbled across Protection from Evil and Good. Maybe your cleric just hit level 1 or your paladin's looking for that perfect buff. I remember the first time I used this in a Curse of Strahd campaign - saved our rogue from being charmed by a vampire spawn just in time. But let's cut to the chase: protection from good and evil 5e is one of those spells that seems simple until you actually use it. Then the questions start pouring in. Does it work on demons? What happens if I lose concentration? Why's my DM scowling when I cast it?
This isn't just some niche spell. According to D&D Beyond's 2023 usage stats, it's among the top 15 most prepared 1st-level spells for clerics and paladins. But most guides just regurgitate the basic rules without real-play context. After running this spell across three campaigns (and watching players abuse it against my boss monsters), I'll break down everything the official rules don't tell you.
The Nitty-Gritty Mechanics of Protection from Good and Evil
Let's strip this down to brass tacks. Protection from evil and good 5e (here's our first keyword mention) requires three things from you: verbal incantations, holy water or powdered silver, and your concentration. You touch one willing creature - could be yourself or the fighter about to charge that demon lord. For the next 10 minutes, that creature gets:
- Disadvantage on attack rolls from aberrations, celestials, elementals, fey, fiends, and undead
- Immunity to being charmed, frightened, or possessed by those creatures
- Those creatures can't magically restrain the target either
Notice what's missing? Damage resistance. Unlike shield of faith, this won't boost AC. It's purely defensive against mental control and improves survival against specific monster types.
Critical Detail Most Players Miss
The spell specifies "magical restraints." When my druid player tried using it against a roper's tendrils, we had to check Sage Advice. Jeremy Crawford confirmed: natural restraints like grapples don't count. Only magical effects like telekinesis or black tentacles.
Who Gets This Spell?
Not every class can access protection from good and evil 5e. Here’s the breakdown:
Class | How They Get It | Level Available | Special Notes |
---|---|---|---|
Cleric | Always prepared (domain doesn't matter) | Level 1 | Best users - can combine with spiritual guardians |
Paladin | Must prepare it | Level 1 | Great for frontline fighters |
Warlock | Pact of the Tome or specific patrons | Level 1 | Celestial patrons get it automatically |
Wizard | Must find scroll/spellbook | Level 1 | Abjuration specialists love this |
Artificer | Optional Tasha's rule | Level 1 | Requires DM approval |
Fun fact: Bards can steal it via Magical Secrets at level 6, but that's a heavy investment. In our Tomb of Annihilation game, our bard regretted not taking protection from good and evil 5e when facing the Soulmonger's undead hordes.
When Should You Cast Protection from Evil and Good?
Timing separates the novices from the veterans with this spell. It's situational but devastating when used right.
- Undead-heavy campaigns: Curse of Strahd, Tomb of Annihilation
- Extraplanar threats: Fighting demons in Out of the Abyss
- Anti-ambush tactic: Cast before opening that suspicious tomb
- Protecting key NPCs: Keep quest-givers from being dominated
But here's where I see players waste it: against humanoid enemies. Last session, our cleric burned a slot casting protection from good and evil 5e against bandits. Facepalm moment. Save it for when you see a ghost's incorporeal form or a demon's sulfur stench.
Spell Combinations That Make DMs Sweat
Pair protection from evil and good 5e with these for maximum effect:
Combo Spell | Effect | Class Synergy |
---|---|---|
Spirit Guardians | Enemies struggle to hit you while taking damage | Cleric classic |
Compelled Duel | Lock down dangerous fiends safely | Paladin special |
Blur | Disadvantage + disadvantage = near-impossible hits | Wizard/Artificer |
Warding Bond | Share resistance while protected | Cleric teamwork |
Our party's paladin once combined protection from evil and good 5e with compelled duel against a glabrezu. The demon had triple disadvantage (from spell, compelled duel, and flanking) - mathematically impossible to hit without crits. The DM actually groaned.
DM Perspective: Balancing Protection from Good and Evil
Alright, DMs, lean in. This spell can trivialize encounters if you're not careful. When my party started spamming it against every undead encounter in Barovia, I had to adapt. Here's how:
- Mix enemy types: Throw in human cultists with your demons
- Force concentration checks: AOE damage forces those DC 10 CON saves
- Ambush casters: Intelligent fiends target the cleric first
- Dispel Magic: Your NPCs have it too
But don't punish players for smart prep. Last month, a new DM kept countering my cleric's protection from good and evil 5e with dispels EVERY fight. Felt cheap. Instead, reward them occasionally - that moment when the vampire's charm fails? Pure gold.
Pro DM Tip: If your campaign focuses on aberrations or fiends, expect this spell. Design encounters where it helps but doesn't auto-win. Maybe that demon lord has minions unaffected by the spell.
Protection from Evil and Good Vs. Similar Spells
Is this worth your precious preparation slot? Let's compare:
Spell | Level | Key Benefits | Limitations | Best Used When |
---|---|---|---|---|
Protection from Evil and Good | 1st | Blocks mental control, disadvantage on attacks | Only vs specific creatures | Fighting extraplanar threats |
Sanctuary | 1st | Forces saves to attack target | Breaks if target attacks | Protecting NPCs/supports |
Shield of Faith | 1st | +2 AC to anyone | No mental protection | General tanking |
Bless | 1st | Aids multiple allies | Saves only, no defenses | Party-wide boost |
Honestly? If I know we're fighting demons tomorrow, I'll take protection from good and evil 5e over bless. But for generic dungeons? Bless wins.
One controversial opinion: This spell badly needs upcasting. A level 3 slot should extend duration or add targets. Jeremy Crawford disagrees, but hey, house rules exist.
Top Player Questions About Protection from Evil and Good
After running 50+ sessions with this spell, here's what players actually ask:
Does Protection from Good and Evil work on werewolves?
Nope. Werewolves are humanoids, not covered creatures. This caused huge confusion in our Storm King's Thunder game. Only aberrations, celestials, elementals, fey, fiends, and undead.
Can I stack it with other protections?
Absolutely. It stacks with shield of faith (AC bonus), blur (concealment), and magic items like cloak of protection. Just remember: disadvantage doesn't stack.
What happens if the creature changes types?
Had this happen when a fiend possessed an NPC. The spell kept working because the true form was fiendish. But if a human becomes undead via spell? Rules get fuzzy. I'd rule yes.
Does it break existing charms?
Sadly no. It prevents new effects but won't free someone already charmed. You need dispel evil and good or remove curse for that.
Advanced Tactics for Veterans
Once you've mastered basics, these tricks elevate your protection from evil and good 5e game:
- Counterspell bait: Cast it visibly before big fights. Waste enemy mage's reaction.
- Concentration protection: Take War Caster feat or grab cloak of protection.
- Mount protection: Cast it on your paladin's warhorse against nightmare riders.
- Scroll backup: Craft scrolls for non-casters to use when needed.
In our Avernus campaign, we had the barbarian use a scroll of protection from good and evil 5e before charging Zariel. That disadvantage saved him from three critical hits. Worth every gold piece.
Magic Items That Synergize
Item | Effect | Sourcebook |
---|---|---|
Amulet of the Devout | +1 to spell DC & attacks | Tasha's Cauldron |
Cloak of Protection | +1 AC and saves | DMG |
Ring of Spell Storing | Store spell for later | DMG |
Bloodwell Vial | Regain sorcery points | Tasha's Cauldron |
Funny story: Our wizard stored protection from evil and good 5e in her ring and gave it to the fighter. When a ghost tried possessing him, the auto-cast feature triggered. The DM's jaw dropped. Now we call it the "anti-bullsh*t ring."
Common Pitfalls and How to Avoid Them
Even experienced players mess up with this spell. Watch out for:
- Material component neglect: Forgetting holy water (25gp) or silver dust. DMs, enforce this!
- Concentration overconfidence: Getting hit by AOE while maintaining spell.
- Targeting errors: Wasting it on constructs or beasts.
- Timing mistakes: Casting AFTER the mind flayer dominates your tank.
I once saw a paladin burn his last spell slot on protection from good and evil 5e against a dragon. Dragons aren't covered creatures. He took 42 fire damage next turn. Don't be that guy.
When to Skip This Spell
Despite loving protection from good and evil 5e, sometimes it's dead weight:
- Urban intrigue campaigns (rare extraplanars)
- Low-level adventures (goblins don't care)
- Parties without frontliners
- When you already have heroes' feast active
My rule of thumb: If we haven't faced relevant enemies in 3 sessions, I swap it for shield of faith. Flexibility wins campaigns.
Final Thoughts from a Tired DM
Look, protection from evil and good 5e sits in this weird spot. It's hyper-specific but game-changing when relevant. In my Descent into Avernus campaign, it trivialized so many demon encounters that I almost banned it. Almost. But watching players strategically deploy it against Zariel's lieutenants? Chef's kiss.
The key is recognizing it's not an "always on" spell like bless. It's your silver bullet against extraplanar nonsense. Stock up on holy water, communicate with your party about who needs it most, and for Pelor's sake - protect your concentration.
What's your craziest protection from good and evil 5e moment? Mine was when the bard used it to resist a kraken's frightful presence long enough for the rogue to cut loose the ship. Good times. Now go make your DM regret throwing that ghost at you.
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