The First Descendant Characters Ultimate Guide: Skills, Builds, Unlocks & Team Synergies

Man, when I first booted up The First Descendant, I'll admit I was overwhelmed. Twelve characters staring back at me, each with funky armor and wild abilities. Which one do I pick? What if I choose wrong? That sinking feeling when you invest 10 hours into a character only to realize they don't fit your playstyle - been there, done that. Let's save you that headache.

Breaking Down Every Playable Descendant

Nexon wasn't messing around when they designed these characters. Each descendant has unique mechanics that completely change how you approach combat. I mained Bunny for weeks before trying Jayber and felt like I was playing a different game.

VISUAL: THE FIRST DESCENDANT CHARACTER ROSTER COLLAGE
Character Role Signature Ability Difficulty My Personal Rating
Bunny Speed DPS Lightning Dash (chain lightning on sprint) Easy 9/10 - My main, crazy fun but squishy
Jayber Support Engineer Turret Deployment (customizable) Medium 8/10 - Feels OP in defense missions
Gley Berserker Tank Health Sacrifice (trade HP for damage) Hard 7/10 - High risk/reward, not for beginners
Valby Area Controller Water Prison (mass crowd control) Medium 6/10 - Great team utility but slow
Kyle Shield Vanguard Energy Shield (blocks frontal attacks) Easy 8.5/10 - Carried me through early game

See Kyle's shield? Saved my bacon countless times during the Void Intercept battles. But here's the thing they don't tell you in tutorials - shield positioning matters more than size. Angle it wrong against Frost Walker and you're insta-gibbed. Learned that the hard way.

Unlocking Mechanics: More Than Just Grind

When I started, I assumed unlocking new The First Descendant characters meant mindless grinding. Boy was I wrong. The crafting system has layers:

Pro Tip: Farm Void Shards during Eclipse events (every Tuesday/Thursday) - drop rates increase by 40% compared to regular missions.

Here's what you actually need for unlocks:

  • Neuroplasticity Orbs (drops from Vulgus commanders)
  • Mutated Genes (Infested Swarm missions only)
  • Anomaly Fragments (time-gated - don't waste them!)

Took me three weeks to unlock Valby because I kept wasting fragments on cosmetics. Don't be like me.

Advanced Build Crafting: Beyond Basic Loadouts

Most guides tell you "use this mod for DPS" but don't explain why. Let's fix that.

Bunny's Lightning Build (My Main Setup)

The official forums swear by maxing discharge damage, but that's only half the story. After dying 37 times in Hardmode Void Sector, I discovered movement speed is her real secret weapon.

Module Effect Where to Farm Priority
Voltic Accelerator +15% sprint speed per enemy zapped Desert Outpost (time trial) MUST HAVE
Chain Reaction Adds 2 extra lightning jumps Infested Research Lab High
Static Shield Damage reduction while sprinting Void Intercept: Frost Walker Medium

Combine this with the Epic "Sonic Resonance" boots? You become untouchable. I literally outran boss mechanics yesterday - felt like cheating.

Gley's Suicide Build (Not for the Faint of Heart)

This build terrifies me but deals insane damage:

  • Core Module: Hemophage Injector (heal 2% of damage dealt)
  • Weird Trick: Keep health below 30% for +80% damage buff
  • Essential Weapon: Vampiric Blade shotgun (lifesteal on crits)

My buddy runs this and constantly yells "I'M FINE!" while at 10 HP. Wouldn't recommend for solo play unless you have surgeon hands.

Team Synergies That Actually Work

Random matchmaking teams usually suck. Here's why:

During the Grave Walker raid last month, I watched three Bunnys and a Jayber wipe repeatedly. Why? No crowd control. Swapped one Bunny for Valby and cleared first try.

Mission Type Ideal Composition Why It Works
Void Intercept (Bosses) Kyle + Jayber + 2 DPS Shields protect turrets, sustained damage
Infested Swarm (Hordes) Valby + Bunny + AoE DPS CC groups enemies for chain lightning
Time Trials Solo Bunny or 4 Bunnys Speed is everything here

Jayber's turret placement matters more than people think. Put them behind Kyle's shield? Genius. Put them in poison pools? You're dead weight.

Your Burning Questions Answered

"Which descendant is best for solo players?" Kyle no question. His shield trivializes so much content. Gley if you're masochistic. "Why does my Bunny keep dying?" You're probably stationary. Her whole kit relies on constant movement. Sprint or die. "Is Valby worth the unlock grind?" Only if you play with friends. Her water prison is god-tier in coordinated teams but mediocre solo. "When should I start farming for other descendants?" After clearing the Frost Walker intercept (around level 25). Earlier unlocks take twice as long.

Hidden Mechanics The Game Doesn't Tell You

After 200+ hours, I've discovered some wild interactions:

  • Environmental Combos: Valby's water pools + Bunny's lightning = massive AoE stun
  • Secret Mobility: Tap sprint while airborne to extend Bunny's dash distance by 40%
  • Jayber's Turret Hack: Place healing turrets under bosses - they ignore them

That last one feels exploit-y but hey, if the devs didn't patch it in six months...

Resource Management Tips

Everyone wastes Neuroplasticity Orbs early on. Don't use them on:

  • Cosmetic color swaps (total scam)
  • Level 1-20 gear (replace too quickly)
  • Temporary boosters (unless pushing raids)

Instead, hoard them for:

  • Character unlock materials
  • Tier IV module upgrades
  • Endgame weapon blueprints

Seriously, I regret those neon pink pants more than my first marriage.

Late-Game Scaling: Who Actually Shines?

Early tier lists lie. Gley feels weak until you get:

  • Vampiric Blade shotgun (Infested Swarm drop)
  • Adrenaline Overdrive module (Void Rift exclusive)
  • Critical Synergy passive (level 40 talent)

Suddenly she's out-DPSing everyone while face-tanking bosses. Meanwhile Bunny falls off slightly in true endgame because:

  • Bosses have lightning resistance
  • Movement becomes less important than raw survival
  • Fewer trash mobs to chain between
Reality Check: No single descendant is "best". Play what you enjoy - meta shifts monthly anyway. Remember when everyone hated Jayber? Now he's raid essential.

Future-Proofing Your Investment

Considering the leaked Pyro descendant coming Season 3:

  • Save 500 Void Fragments (new currency in patch)
  • Farm extra Fireproof Modules now
  • Don't dismantle flame weapons (they'll be buffed)

Nexon always power creeps new characters. Learned that the hard way when Kyle got nerfed two days after I maxed him.

The Real Endgame: Fashion vs Function

Let's address the elephant in the room - some descendant skins actively hurt gameplay:

  • Bunny's Neon Storm skin: Obnoxious particle effects block sightlines
  • Gley's Blood Knight armor: Adds unnecessary hitbox bulk
  • Valby's Bioluminescent set: Glows in dark areas making stealth impossible

But that Inferno Jayber skin? Worth every credit. Turrets get flaming projectiles that actually apply burn DOT. Pay-to-win? Maybe. Cool as hell? Absolutely.

At the end of the day, finding your perfect The First Descendant character is like dating - you gotta try a few before committing. I hated Valby for weeks until I understood her rhythm. Now I can't imagine raiding without her lockdown abilities. What surprised me most? How deeply Nexon designed these characters. Each descendant feels like playing a different game entirely.

Still stuck choosing? Boot up the training range and test their movement. That's what sold me on Bunny - nothing beats zipping around like a cracked-out lightning bolt.

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